What Galium does

Detect. Decide. Enforce automatically.

A complete, mostly-automated anti-cheat and moderation layer for Rust organizations, from the moment a suspicious player joins to the moment they're removed, across every server you run.

Detection

Catch the cheats the client tries to hide.

Galium reads live, server-side gameplay to flag Rust cheats without trusting the player's machine. From blatant aimbot to subtle no-recoil, detections arrive with the context your staff need to act, and the check set is updated as cheats change.

  • Server-side capture: nothing for players to install or bypass
  • Aimbot, silent aim, no-recoil, no-spread, spinbot, scripting, flyhack, spiderman, speedhack and exploits
  • Updated as cheats change

Supports: Rust · DayZ (in development)

Recent detections

  • Aimbot…4121EU | 5x Modded3 headshots
  • No-recoil…7733Main | 2x Vanilla212 m
  • Flyhack…1906US | Hardcore14 s airborne

Detection categories

  • Aimbot
  • Silent aim
  • No-recoil
  • No-spread
  • Spinbot
  • Scripting
  • Flyhack
  • Spiderman
  • Speedhack
  • Exploits
Signals

Know exactly who to check first.

Each player carries separate, labelled signals: an alert score from cheat detections, a teaming threat score from anti-team, and the Guard account-risk ranking for your organization. The threat roster ranks players by alert score and Guard ranking side by side; the teaming threat score is a separate per-server reading on the anti-team view. Your staff open who matters first instead of scrolling endless logs.
  • Alert score and Guard ranking, side by side; teaming threat on the anti-team view
  • Guard ranks account risk within your organization. It is a ranking, not a probability
  • Sortable and searchable, filtered by status and server

Supports: Rust

Sample roster with separate signals per player
PlayerAlert scoreGuard scoreReports (30d)
Player…4121Online on EU2
8814 alerts
9182% known
14
Player…6054Online on EU2
616 alerts
4264% known
6
Player…3377Offline
91 alert
8791% known
0
Player…8812Online on US
172 alerts
858% known
1
Player…9023Offline
40 alerts
Not scored
0

Anti-team

See exactly who's working together.

Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who's cooperating with whom, so you can act on evidence instead of suspicion.

  • Flags cooperation that exceeds your group limit
  • Player-to-player, player-to-clan and clan-to-clan scoring
  • Weighted by interaction and proximity over time

Supports: Rust

Group limit2
Playing together4
Teaming threat score74
Pairs, hours together, signals and teaming threat score
Playing together Together Signals Teaming threat
…4121+…605438 hCode-shares, proximity74
…4121+…337721 hRevives, proximity52
…6054+…88129 hBase access Unscored

Automation

Enforce your rules while you sleep.

Build a rule once. When a player crosses the threshold you set, Galium bans, mutes, kicks or alerts your staff, on every server, with no admin online.

  • No-code trigger → condition → action builder
  • Bans sync to BattleMetrics, alerts post to Discord
  • Org-wide or per-server: you stay in control

Supports: Rust · DayZ (in development)

When
Alert score crosses your threshold
And
Detections in last 14 days > 3 BattleMetrics hours < 30
Then
Ban player & sync to BattleMetrics Post alert to #cheat-logs
Executed automatically, no admin online.
Moderation suite

Moderation that doesn't need a human watching.

Galium moderates the channels players actually abuse: chat, voice, signs and images. It acts within the rules you set.
  • Included

    Chat & text

    Banned-word and pattern filters auto-mute offenders in-game across chat, signs, notes and more.

    Supports: Rust

    • 14:01:52Saltmineanyone at oil?
    • 14:01:58Mossyrolling out now
    • 14:02:03GrubLordMuted
    The filter caught one line and muted the player.
  • Add-on

    Voice toxicity detection

    Galium transcribes in-game voice and uses machine-learning speech analysis to flag toxic or abusive players, with optional auto-enforcement and Discord logging.

    Supports: Rust

  • Add-on

    Automated sign & image moderation

    Galium scans signs and spray images with an in-house ML model trained to detect NSFW and offensive content, then blocks, logs, or enforces automatically.

    Supports: Rust

    Sign at Launch SiteFlagged: offensiveBlocked, logged
Toolkit

One platform, no gaps.

Galium toolkit and what your staff see
Capability typeCapabilityWhat it doesWhat your staff seeSupports
Cross-server & cross-org intelligence

One player identity across every server you run, and shareable with partner organizations under agreements both sides sign.

  • One identity
  • Shared intel
  • Both sides sign

Supports: Rust

Integrations

A full Discord moderation bot, two-way BattleMetrics ban sync, and the RankEval integration for player-position tracking and the 3D map, for organizations that are also RankEval clients.

Supports: Rust

Built for organizations

Run as many servers as your plan's server slots cover under one organization, give each staff member exactly the access they need, and attach different configs per server.

  • Roles & permissions
  • Multi-server
  • Per-server config

Supports: Rust

Analytics & reporting

Track alerts, reports, bans, mutes and player activity over time, with per-server breakdowns, so you can see enforcement working.

  • Trends
  • Per-server
  • 7/14/30-day

Supports: Rust

Running DayZ servers? Galium for DayZ is in development: anti-cheat, Guard score, an organization ban list, automated enforcement and Discord alerts. Register interest.

Rust anti-cheat & moderation, answered

See it on your servers.

Galium is onboarding vetted Rust organizations now. Request access or come talk to us in Discord. We'll get you set up.